Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
L O L super ça, un paladin qui peut fear mais qui est pas paladin ...
Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
Super ça aussi, un horion de paladin sur une classe qui devait pas pouvoir healer ...
Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
La je vais rien dire parce que des auras qui font mieux que toutes les auras paladins réunies, je risquerai de m'emporter ...